Kicking in a cage corner and flooding in with guard causes problems, and usually at least one or more blitzers should have tackle. Giving lizards a lot of blocks may seem counterintuitive (and once they get developed, it becomes less of a good strategy,) but with the specter of 1/9 over them, saurus blocks eat through rerolls.Īs far as beating DEVELOPED lizards? I feel human teams should prioritize guard on linemen, whereas lizards generally prioritize kill skills on the saurii (Block, then Mighty Blow, then some sort of specialization or guard) so generally they should be able to cause lizards headaches for blocking. Ball handling? Same deal, but requiring a team reroll to get up to that 1/9 status. Skink dodges? A 3+ with a reroll fails 1 in nine times. Blocks? 1/9 chance to roll some combo of Attacker Down and Both Down. Lizards out-strength you on a team-wide basis, but if you can contain the strength to a bunch of man-on-man battles, you're able to go after the skinks with impunity.Īlso, early development, literally every lizard action is some variation of 1/9 to fail. Base the saurii so they can't use their mobility. lizards are nearly as bad as people are making it out to be (coming from a lizard coach). Read all of the related reddits at once = Other GW Gamesīringing back the Specialist Games vibe, slowly: Other Forums/Message Boards for Bloodbowl: Got mini's you don't play, want to swap for someone else's? Non-GW Mini's for a Unique look for your teams: Post your Teams! Your Stats! Your Horror Stories of the Game that Nuffle Ruled! Got a Club? LINK IT! Got a Tourney? LINK IT!Ĭomplete list of NAF Tournaments - Check back often!Ĭomplete list of FUMBBL Tournaments - Check back often! We Are Bloodbowl! The Night Goblins, the Orcs, The Elves! We BRING THE PAIN! Be it Electronic or Table-tonic!
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